Sites for Student Products


Link to Website
Product
Animoto
combine images, video clips, and music to a video
Blabberize or Voki
speaking avatar
PhotoPeach
slideshow of images
Vuvox
interactive panorama, dynamic visual galleries
Glogster
interactive, collage style posters
xtimeline
users collaborate to make a webbased timeline with images, video, text


School Tube
"place for students and teachers to share videos online"



Examples
World War II Timeline PhotoPeach
Conic Section Student Products (Glog, Prezi)
Spanish Vocabulary Posters from Saida Dim's classes
Andrea's SLMP Presentation (Wiki with links and an embedded Slideshare)
Paige's Vuvox
Andrea's Digital Portfolio Glog (using voki, photopeach, camstudio, wordle)
Paige's Digital Resume Glog (vuvox, voki, animoto, camstudio)

Glogster tutorial - guide on how to use CamStudio to capture Voki, Blabberize, Animoto, etc.
ActivStudio Screen Recorder Tool Handout - 14_Recorder Tool handout.pdf

Advanced techniques on Glogster - Andrea's Curriculum Analysis Glog
Resources Used to Create Curriculum Analysis Glog (includes Camstudio tutorial for embedding streaming video into Glogster)

Assessments/Rubrics


Rubric Creators
Digital Storytelling
Glogster
Other
rubistar
Digital Storytelling Rubric 1
Glogster Rubric
Web 2.0 Rubrics
irubric
Digital Storytelling Rubric 2
Glogster Lesson Plan and Rubric
English 11/12 Contemporary Literature
Video and Multimedia Project Rubrics

Digital Storytelling Rubric 3

Bloom's Digital Taxonomy Rubrics



Educational Origami - blog and wiki about the integration Information & Communication Technologies into the classroom



Best Practices for Working with Technology


1. Start with the end product in mind and decide which technology would best get the objectives across to the audience. Don't use technology just to use technology. Exam reviews and culminating projects might be a good reason to think about using technology in the near future.
2. Give the rubric and the assignment together, at the beginning of the project. Having the rubric in hand will guide students to know what to include into their product.
3. Show a final product! There are 2 reasons for this: a. It helps if you go through the process first so that you know where the challenges are and b. modeling is always a good thing! Students need a frame of reference as well as a starting point.
4. Discuss what makes the "model" a good product! What are the attributes that make it good? And what might you do to improve upon the product?
5. Keep It Simple, for the Student (KISS). As you start out using the technology, keep it simple. The advanced stuff can come later. You will have a lot more success and feel a lot better about the finished products if you keep this in mind.
6. Teachers need to be actively involved in computer lab situations. Active teaching requires being actively invovled with the work that each student is working to complete. You should know where in the task your students are at all times. In the lab, you are a coach and a facilitator.